TIKI Editions try to find games for every tastes: quick and fun family games, party games and more strategic games for gamers who want a bit of challenge.
Rat Trap (Bilingual English/French):
Authors: Jean-Claude Pellin and Jens Merkl ● Illustration: Edgar Covarrubias
Duration: 20 minutes ● Age: 8 y.o.+ ● Nb of players: 3-5 (includes also a 2 player variant)
Players make up a rat-pack of burglars who work together to try to score as much cheese as possible while avoiding both Traps and Cat attacks. But can you really trust your partners in crime?
Rat Trap is a 15 to 25 minutes Family game (8 years old and more) and that may also be played with gamers who want a quick and fun game with a bit of treachery in it. Rat Trap includes: Basic rules and Advanced rules (more dice for more complicated choices + role cards that give you special abilities during the game). It also includes a Two Players variant
Mechanism and originality: Decks of cards are placed face down on the table. They represent locations that the rats will try to search (by drawing from them during the round). You will try to find cheese in these decks but you must also avoid the traps they contain.
When it’s your turn, you must roll 2 dice (4 dice in advanced rules). The dice represent the actions available for this turn (draw cards, steal cards, send the Cat to eliminate the competition, heal yourself…). Unfortunately, you may not use the dice you roll!
You must choose one or two partners to whom you will give the dice. They will decide which action they keep for themselves and which action they will give back to you. So, discuss and choose your partners carefully!
Author: Olivier Rolko ● Illustration: Julien Castanié
Duration: 30 minutes ● Age: 8 y.o.+ ● Nb of players: 2-5
Easy to learn, Gaïa is fast paced game which involves tile placement, area control and influence with a twist of power cards. Gaïa is also a great game for two players.
In Gaïa you will: Create a world ● Create life Build cities and try to satisfy their needs ● Use godly powers to shape the world to your benefit!
No victory points in this game: you have 5 wooden meeples. Place them all on the board to win!
There are 2 levels of rules in Gaïa: Basic rules allow you to play from 8 y.o. with a simple mechanism and a pacific game. Advanced rules will give you the opportunity to use godly powers to shape the world after it has been created (with lightnings, volcanoes, rain, sun, earthquakes…). You can even steal the opponent’s cities. Of course, it’s a more aggressive game with a higher level of strategy.
Authors: Vincent Greco et David Duperret ● Illustration: Julien Castanié
Duration: 40 minutes ● Age: 8 y.o+ ● Nb of players: 2-8
• Play in teams or fly solo • Timed play • Planning • Bluffing • Betting & Voting •
In 1001, you will take on the role of the spirits of the four winds who will guide Aladdin’s flying carpet.
Sometimes to aid him, sometimes to hinder him; the spirits of the wind can be capricious. Players work in teams (one Day and one Night), but also have individual scores.
There are two ways to score points: • As a team • You will try to pick the best paths for Aladdin to fly so that he collects the resources he needs to build a palace for the princess and capture the moon and stars for her • Individually • You can score points by successfully predicting the actions of the opposing team and by helping the Vizier block them.
Before the hourglass runs out, plan and discuss the best route for Aladdin to take. Will you work with your team to help Aladdin on his flying carpet? Or will you increase your individual score by helping the Vizier? Plan carefully, block the opposing team, and collect the gems you need to build a palace for the princess!
• 1001 also includes advanced rules (and advanced components) for an even greater challenge.
HUH? The game where confusing others can make you the winner!
Author: Antoine Lepagnol ● Illustration: Vincent Lepagnol
Duration: 30 minutes ● Age: 10 ans et plus ● Nb of players: 3-17
In HUH?, players attempt to describe movies, famous people or characters but in unusual and entertaining ways.
Speak, act, sing; the goal is to have the least number of players understand what you are talking about!
The fewer players who catch on, the better the score. But at least one person must figure it out. Be careful not to say too much and keep an eye on which players might have caught on so you know when to stop! And above all, enjoy the wacky descriptions that the other players come up with.
Key strengths: Complicity, privaye jokes and a lot of fun. There are no individual turns in “HUH?”. You can score points by successfully guessing what the other players are describing on their turns, so you don’t have to try to come up with descriptions if you don’t want to. However, there is no penalty for trying.
HUH? now exists in two versions :
- HUH? Movies & Characters (try to describe in a weird way famous movies and characters)
- HUH? Family & Pop Culture – NEW GAME 2017 – (that includes a lot of topics a bit more easy to know like animals, places, famous characters, songs, jobs…)